Three is also a good casting cost for green creatures as it can be cast turn two off of Noble Hierarch or Birds of Paradise, providing a sixth-turn kill on its own while still packing enough punch to be effective in the late game
Today, gaining tapping and gaining 5 or 6 life for each time in Commander it's not as strong with its 40-life start, and there aren't as many of these running around to abuse the table with 4 in each deck, and there's not the obvious Elf deck power for most multiplayer tables where you usually had one, and sometimes two
Tutor for an equipment, finding one that grants hexproof is often one I reach for
Seeing as you're playing all of these instants and sorceries though, there's no doubt that more than a handful of them are counterspells that can shore up these weaknesses
When someone asks if you have a specific card, you can locate it in seconds instead of rummaging through hundreds of cards