The world design was beautiful, the characters were interesting, and they introduced a ton of mechanics that were really fun, even if some were pretty hit-or-miss
Instead, it is influenced by a combination of rarity, condition, demand, and historical significance
At least it damages only your opponents, and with the tackled adventure, it can be a solid pillar for a spell slinger/tempo/counter burn deck
$0.79 Explore the Underdark Commander Legends: Battle for Baldur's Gate $2.99 Gond Gate Commander Legends: Battle for Baldur's Gate $2.49 Gond Gate Commander Legends: Battle for Baldur's Gate $1.99 Manor Gate Commander Legends: Battle for Baldur's Gate $4.49 Citadel Gate Commander Legends: Battle for Baldur's Gate $2.29 Sea Gate Commander Legends: Battle for Baldur's Gate $0.49 Gatecreeper Vine Return to Ravnica $1.29 Circuitous Route Guilds of Ravnica $0.35 District Guide Guilds of Ravnica $0.99 Maze's End Foundations $1.29 Heap Gate Commander Legends: Battle for Baldur's Gate $0.49 Basilisk Gate Modern Horizons 3 Commander Decks 0 results found
Any two-mana counterspell with only one Blue pip in its casting cost gets a big boost in my view, so Im pretty fond of Negate and its variants